AI Insights · Timothy · July 2022
Top 5 Shooter Games on Android in Oceania: Q2 2022
Explore the performance of the top 5 shooter games on Android in Oceania during Q2 2022, with detailed insights on downloads, revenue, and active users.
The second quarter of 2022 saw significant activity in the shooter games category on the Android platform in Oceania. Here’s a detailed look at the performance of the top 5 shooter games during this period.
Call of Duty: Mobile Season 7 from Activision Publishing, Inc. experienced a varied performance in weekly revenue, peaking at approximately $67K in the last week of April. Weekly downloads showed a slight decline mid-quarter, with 3.5K in the week of April 18 dropping to around 2.4K by mid-June, before rising again to 3K by the end of June. The game maintained a relatively stable weekly active user base, starting at 50.7K in late March and closing the quarter at around 42.9K.
Giant Wanted by Supersonic Studios LTD saw a steady increase in weekly revenue, reaching $39 in the last week of May. Its downloads fluctuated, starting at 2.3K at the end of March, peaking at 3.7K in the second week of May, and then decreasing to around 1.4K by the end of June. The game’s active users followed a similar trend, peaking at 6K in early May and then declining to 2.8K by the end of June.
Sniper 3D:Gun Shooting Games from Wildlife Studios showed a steady revenue stream, peaking at approximately $3.9K in late May. Weekly downloads were highest in mid-April at 3.9K, but generally fluctuated around the 2K mark for the rest of the quarter. Active users saw a peak of 17.3K in mid-April, before stabilizing around 12K by the end of June.
Western Sniper: Wild West FPS by CASUAL AZUR GAMES had a marked increase in weekly downloads, starting with 894 at the end of March and reaching 3.3K in early June. The game also saw a rise in active users, from 3.6K in late March to 7.9K in early June.
Apex Legends Mobile from ELECTRONIC ARTS, which launched in mid-May, saw its highest weekly revenue of $17.9K in its launch week. Downloads started strong at 12.5K but decreased to around 2.4K by the end of June. The game’s active user count peaked at 14.1K in the week following its release, eventually stabilizing around 9.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional metrics, visit Sensor Tower’s official website.